Teamfight Tactics patch 16.4
You almost never wanna play Gunslinger (4) cause the buff from the trait isn’t worth fielding the unitemized lingering gunners.
Piltover is a trait that continually gets innovated upon. While that’s very thematic, we have some tinkering to do on individual Modules so you can invent freely, without one option feeling worse than the rest.
Sona is the only forceable 1-cost reroll comp in the set. While the comp is fun, it’s far more reliable than we want a 1-cost reroll comp to be, so we’re hitting its most annoying source of power: its ability to stall through healing.
Tristana and Xin Zhao are almost never itemized nor fielded at three-stars. We’re attempting to change that by buffing them with a focus on their three-star scaling.
Darius’s bro is also not doing well. He’s doing better than Darius, but not by much, leaving him in a middle-ground of forgetability—in fact, I can’t even recall his name. If only he had a punchline to help, like, “Welcome to the League of Darius,” no that can’t be it…
Jinx was bugged to attack slower than intended, with a damage per second loss of around 30%. So we’re fixing the bug and shipping a compensation damage nerf that is intende to be a neutral change for 1-2 stars and a three-star buff.
Lissandra is already finding success in Freljord + Disruptor comps, so why are we buffing her? Well, the comp’s being carried by the power of Freljord + Disrupter, which has a bug (see Bug Fixes) with their overlapping damage amp. With that bug fixed we expect to see the comp drop in power, a lot, and since we’re not seeing Lissandra perform well in other comps, she’s the best candidate for a compensation buff.
With Kai’Sa coming earlier, Void flex comps have been able to come online earlier and stay online longer. Instead of nerfing Kai’Sa here, who we see as a benchmark 4-cost at this point, we’re hitting their overperforming tank.
Yunara is still one of the most reliable 4-cost carry, so we’ve got an AS nerf that is actually meant to hit her AP scaling as well for her more dominant builds that get extra AP via items like Titan’s Resolve.
While the dragon’s mid-patch adjustments in 16.3 put him in a better place, players are too quickly pivoting off of Aurelion Sol’s Targonian friends, and those higher breakpoints are a bit TOO rare. We’re letting him stack a bit faster at 1-star, but compensating by pushing his 2 biggest upgrades later (they should happen at similar times), and making his ultimate black hole upgrade a little easier.
We’re making Sylas more worth the chase with a buff to his Cataclysm and Demacian Justice damage.
Our T-Hex buffs are intended to open up innovative build/HexMech combos. Our buffs here are to help one and two-star units that haven’t typically been pilots get their T-Hex credentials. Will drain tank T-Hex rise? Maybe, but I wouldn’t dust off the Jurassic Park memes just yet.
I for one, miss the days of solo frontline Warmog’s plus Gargoyle’s.
In addition to the exciting new stuff, we’ve taken a balance pass on our most powerful econ Augments. Many of these Augments have become the backbone to three-star 4-costs, and while those will definitely still be possible, they’ll be slightly less guaranteed with some of their resources pulled down.
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