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‘Marvel Rivals’ Has Lost 85% Of Its Players In 10 Months

It is extremely hard to make it in the current market as a live-service multiplayer game, prying players away from titles that have been on top of the genre for years. One recent exception seemed to be Marvel Rivals, a breakout hit from NetEase with an awesome roster and even cooler animation, taking its mechanics […]

It is extremely hard to make it in the current market as a live-service multiplayer game, prying players away from titles that have been on top of the genre for years. One recent exception seemed to be Marvel Rivals, a breakout hit from NetEase with an awesome roster and even cooler animation, taking its mechanics mainly from Overwatch.

However, tracking its playercount over time on Steam, in less than a year, Marvel Rivals has lost 85% of its players, down from a peak of 644,000 concurrents in January 2025 to 98,000 as of this week.

98,000 players is still healthy in the context of the industry, but the problem here is the trendline, which continues to decline without hitting a floor. Losing this many players this quickly does not bode well for the idea that Rivals is going to be a long-term hit in this space, especially if production costs are high and the wild pace of new character releases each month continues.


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