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Ex PlayStation exec says Sony can’t keep “increasing the graphics power” with new consoles after tech plateau, but PS5 has already “made almost every game a better game”

You know how that old song goes – you say 120fps, I say 60fps / you say ray tracing, I say I’m so bored, I just fell asleep / let’s call the whole thing off! Something like that. That’s what it might as well be now that multiple industry leaders, including former PlayStation Indies head […]

You know how that old song goes – you say 120fps, I say 60fps / you say ray tracing, I say I’m so bored, I just fell asleep / let’s call the whole thing off! Something like that. That’s what it might as well be now that multiple industry leaders, including former PlayStation Indies head Shuhei Yoshida, agree that gaming technology has hit a big brick wall.

“Graphics [have] almost hit the level that even I cannot tell the difference between some of the [graphical capabilities] like ray traced or not ray traced, unless it’s side by side, or higher frame rate,” Yoshida says during a recent episode of Skill Up’s Friends Per Second podcast.

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