Kasrkin regain their elite status in the January Kill Team Balance Update
Kasrkin have been struggling through much of this edition, as their damage output just didn’t represent the threat the Cadian elite should pose. A suite of changes now increases their damage potential and consistency, starting with the new Rapid Fire faction rule that allows the Kasrkin to shoot twice during activations with lasguns, laspistols, and bolt pistols, providing some much-needed weight of fire in specific matchups. Additionally, the Light ‘Em Up Skill At Arms now provides Severe without any restrictions, making it easier to stack shooting damage against enemy operatives. As one last benefit to Cadia’s finest, the Kasrkin Sergeant’s new Veteran Leadership rule allows for the selection of two Skill At Arms to be active each turning point, letting you have much more flexibility in your engagements, and allowing one operative to go all the way to three Skill At Arms when combined with the Sergeant’s unique action, to complete critical activations with stunning precision.
Battleclade’s Noospheric Network faction rule, while powerful, was layered with a string of restrictions that made it difficult to get full value out of it. The timing and movement restrictions of this rule have been relaxed to increase the value of Network Counteracts, and as a result, the Servitor Underseer’s Noospheric Spur action has been replaced with the new Datacoronal Accumulator action, which can generate CP for critical strategy ploys the team has had trouble budgeting for.
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