“No Way Haters Will Stop This”, Says Kingdom Come Deliverance Director of NVIDIA DLSS 5
Daniel Vávra, founder and creative director at Warhorse Studios on Kingdom Come: Deliverance, and Kingdom Come: Deliverance II, and previously credited for his work on Hidden & Dangerous and Mafia I and II at Illusion Softworks/2K Czech, has shared his opinion on the controversial reveal of NVIDIA DLSS 5 at GTC 2026. In a tweet posted on X, he opined that while the beginning might look a little uncanny, in the future, DLSS 5 could be trained to a particular art style or face and replace computationally expensive ray tracing. Moreover, he doesn’t believe haters will be able to stop the technology.
I can imagine in the future devs will be able to train this tech for a particular art style or specific people’s faces, and it might replace expensive raytracing, etc. This is just a little uncanny beginning. No way haters will stop this. It’s way more than a soap opera effect every TV has when you turn motion smoothing on.
The part about training the technology for a non-photorealistic style has already been answered by NVIDIA CEO Jensen Huang, who revealed the tech during the GTC 2026 keynote. In the same Lex Fridman interview in which he mentioned hating AI slop (while also stressing how DLSS 5 does not fall into that category), he said:
DLSS 5 also lets, because the system is open, you could train your own models to determine, and you could even, in the future, prompt it. You know, I want it to be a toon shader. I want it to look like this kinda, you know, so you can give it even an example. And it would generate in the style of that, all consistent with the artistry. All of that is done for the artist, so that they can create something that is more beautiful, but still in the style that they want. They want the generative models to generate the opposite of photo-realistic. Yeah, it’ll do that too. And so it’s just yet another tool.
DLSS 5 is definitely not just for photorealism, then. Even so, some developers and modders are against it. As I discussed in my op-ed article, there is no doubt that NVIDIA made some big mistakes during the tech’s reveal, which harmed the technology’s first impressions. However, it would be an even bigger mistake to abandon the whole project rather than refine it to improve edge cases and expand developer control.
As for Vávra, the outspoken director is apparently going to focus on adapting the Kingdom Come: Deliverance IP to live action film and/or TV, according to recent news confirmed by Warhorse.
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