Introduction
The Outer Worlds 2 is a single-player, open-world action-RPG from Obsidian that take you to a new star system colony “Arcadia,” but keeps the corporate-dystopia satire of the predecessor. Obsidian leans harder into political intrigue this time: your dialogue choices affect factions and the balance of power between them. Your companions are also affected. Combat promises to be both faster and smoother than before, with new weapons, gadgets, and abilities to suit more playstyles. Extra focus has been put on the quests and the companions you can find.
The Outer Worlds 2 is released six years after its predecessor. This new version is built on Epic’s Unreal Engine 5 and utilizes Lumen, Nanite, Virtual Shadow Maps and more UE5 features. Unlike many other recent releases, there is actually support for hardware ray tracing. Also included is support for NVIDIA DLSS, AMD FSR and Intel XeSS. Frame generation is available for NVIDIA and Intel, but not for AMD—no idea why.
This review will evaluate the performance of The Outer Worlds 2 across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game’s VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
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