The Outer Worlds 2 literally punishes players for buying its Premium Edition and skipping dialogue, with two brutal new flaws.
The Outer Worlds 2 takes role-playing personally, since it doesn’t just track your choices, it quietly studies your habits. If you take on too many side quests in a row, you’ll unlock Easily Distracted. Crouch too much and you’ll pick up Bad Knees, a flaw that feels like the game is mocking my real-life joints.
These aren’t just for show either, every behaviour can trigger a Flaw that slightly changes how your character plays. It’s funny, specific, and a bit too observant. And that’s before you see what it does to Premium Edition buyers.
Premium edition players get hit with a Consumerism flaw
One of the new flaws, Consumerism, is unlocked automatically if you bought the Premium Edition. The in-game message reads: “You’re the reason our marketing works.” You’ll get 15 percent cheaper vendor prices, but your sell value drops by 10 percent. It’s a rare example of a game roasting players for spending extra cash, and doing it with a smile.
The second, Foot in Mouth Syndrome, punishes players who rush through dialogue. Skip too many lines and the game will start picking dialogue options for you at random. The trade-off is that you earn 15 percent more XP. So yes, impatience is rewarded, but also weaponised.
Flaws in The Outer Worlds 2 aren’t pure negatives. Each one gives a bonus like extra perks, more experience, or cheaper gear, so they’re as tempting as they are punishing. It’s a system that turns your quirks into strategy, nudging you to decide whether to embrace or correct your worst habits.
The Outer Worlds 2 officially launched on October 29, 2025, for those who didn’t pay for early access. And considering how it treats its Premium Edition owners, that might be the safer choice.
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