15 Strategy Games That Changed The Genre Forever
Introduction
The evolution of the strategy genre is not a straight line by any means. Still, a series of revolutionary pivots defined the genre in ways nobody thought possible. They went on to inspire hundreds of other titles, some spawned sub-genres, and others managed to reach millions of players. From the early days of pixelated resource management to the hyper-complex simulations of 2026, I wanted to review some of the games I consider to have had a significant impact on the strategy genre. Initially, this list was going to be a top 10, but leaving some games behind didn’t feel right, so come with me and let’s explore the 15 most influential strategy games of all time, and are still worth playing in 2026. Let me know in the comments if I have missed any game, and why you think it’s a worthwhile addition!
Also, make sure to check my other lists, I’m sure you’ll love them!
15 – FTL: Faster Than Light (2012)
More than a decade after its release, I don’t think one can understate just how successful FTL: Faster Than Light was as a Kickstarter project, during a time when Kickstarter was something new, and there was much skepticism about how well a gaming project would turn out. Not only that, but FTL also bridged the gap between roguelike mechanics and the traditional strategy genre, proving that high-stakes permadeath and procedural generation could create a deeply compelling “ship management” loop. By making every run a unique, self-contained story of survival against impossible odds, FTL popularized the roguelite sub-genre and introduced a “real-time with pause” combat system.
14 – Command & Conquer (1995)

While StarCraft focused on competitive balance, Command & Conquer focused on style and over-the-top action. It brought the RTS (real-time strategy) genre to the masses with its (albeit silly) modern military setting, high-octane rock soundtrack, and live-action “FMV” (Full Motion Video) cutscenes. It made the strategy feel “cool” and easy to get into. It went on to span over a decade of some of the best real-time strategy games ever, like Red Alert 2 and Command & Conquer: Generals.
13 – Commandos: Behind Enemy Lines (1998)

Few strategy games from the 1990s live rent-free in players’ heads like the original Commandos: Behind Enemy Lines, the definitive pioneer of the stealth-oriented real-time tactics (RTT) genre, a game that famously shifted the strategy focus from massive armies to a tiny, elite squad. Developed by Pyro Studios, it popularized the concept of the view cone, a visual representation of an enemy’s line of sight that is still used to this day, and changed how players interacted with the environment. By giving each of the six commandos unique, non-overlapping skill sets, the game transformed every mission into a high-stakes tactical puzzle where synchronization and timing were more important than raw firepower. It was one of the first strategy games I had ever played, and I still remember each and every voice line.
12 – StarCraft (1998)
No list could ever be completed without StarCraft, and I know that if I didn’t put this one here, I would never hear the end of it. Starcraft was the undisputed titan of asymmetric competitive strategy, achieving a near-perfect balance between three radically different factions: the versatile Terrans, the swarming Zerg, and the high-tech Protoss. Starcraft and its infinite pool of complexity birthed the modern esports phenomenon, specifically in South Korea, where it became a televised national pastime.
11 – Close Combat (1996)

I had to include an entry for my fellow wargamers, a genre that often goes forgotten in these lists. If a game deserves to be here, amongst the 15 most influential strategy games of all time, it has to be Close Combat, a title that pioneered the genre by attempting to be a simulation of the most important aspects of the “psychology of the battlefield.” Close Combat didn’t just model weapons, armor, and damage, but introduced a mental condition model where individual soldiers could experience panic, fatigue, or heroism based on the chaos and combat situations surrounding them. By replacing the infinite health bars of ’90s RTS (real-time strategy) games with a simulation of suppression and morale, Close Combat forced players to think like actual field commanders with men under their wings.
10 – Dwarf Fortress (2006)

There are hundreds of extremely complex strategy games, all of which can be praised for pushing the boundaries of genre forward, but few games manage to match Dwarf Fortress, a free title developed by two brothers that redefined the boundaries of the strategy genre by proving that procedural generation and deep systems-based design could create a “living” world more complex than any handcrafted narrative. Oh, and it was also the game that made difficulty and losing fun, even before Dark Souls was a thing! The game has an excellent Steam version that’s so very much worth buying and playing in 2026 and is still in active development.
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